F3x Tools Hack Roblox Fe

2020

Jul 15th, 2016
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Simulation

For Danganronpa: Trigger Happy Havoc on the PlayStation Vita, Guide and Walkthrough by TripleJump. For Danganronpa: Trigger Happy Havoc on the Linux, GameFAQs has 1 guide/walkthrough, 38 cheat codes and secrets, and 38 achievements. Danganronpa trigger happy havoc presents.

  1. --Created by DJwaffle2005--
  2. wait(0.1)
  3. player = game.Players.iiSalsaJay
  4. local ff = Instance.new('ForceField') --Creates forcefield
  5. local tool1 = Instance.new('HopperBin') --Gives the player a grab tool.
  6. tool1.Parent = player.Backpack
  7. print('Gave grab tool')
  8. local tool2 = Instance.new('HopperBin') --Gives the player a clone tool.
  9. tool2.Parent = player.Backpack
  10. print('Gave clone tool')
  11. local tool3 = Instance.new('HopperBin') --Gives the player a destroy tool.
  12. tool3.Parent = player.Backpack
  13. print('Gave delete tool')
  14. local tool4 = Instance.new('HopperBin') --Gives the player a tool where it spawns a part.
  15. tool4.Parent = player.Backpack
  16. print('Gave new part tool')
  17. local tool5 = Instance.new('HopperBin') --Gives the player a tool where it spawns a part.
  18. tool5.Parent = player.Backpack
  19. print('Gave paint tool')
  20. local tool6 = Instance.new('HopperBin') --Gives the player a tool where it spawns a part.
  21. tool6.Parent = player.Backpack
  22. print('Gave anchor tool')
  23. local tool7 = Instance.new('HopperBin') --Gives the player a tool where it spawns a part.
  24. tool7.Parent = player.Backpack
  25. print('Gave un-anchor tool')
  26. local tool8 = Instance.new('HopperBin') --Gives the player a tool where it spawns a part.
  27. tool8.Parent = player.Backpack
  28. print('Gave lock tool')
  29. local tool9 = Instance.new('HopperBin') --Gives the player a tool where it spawns a part.
  30. tool9.Parent = player.Backpack
  31. print('Gave unlock tool')
  32. playerMouse = game.Players.LocalPlayer:GetMouse()
  33. function lock()
  34. print('Locked '.playerMouse.Target.Name)
  35. playerMouse.Target.Locked = false
  36. end
  37. function anchor()
  38. print('Anchored '.playerMouse.Target.Name)
  39. playerMouse.Target.Anchored = false
  40. end
  41. function paint()
  42. playerMouse.Target.BrickColor = BrickColor.Random()
  43. local part = Instance.new('Part')
  44. part.Position = player.Head.Position
  45. part.Locked = false
  46. end
  47. ------------------------
  48. --Events-
  49. tool4.Selected:connect(function(mouse)
  50. mouse.Button1Down:connect(create)
  51. print('Selected.')
  52. end)
  53. tool6.Selected:connect(function(mouse)
  54. mouse.Button1Down:connect(anchor)
  55. print('Selected.')
  56. end)
  57. tool8.Selected:connect(function(mouse)
  58. mouse.Button1Down:connect(lock)
  59. print('Selected.')
  60. end)
  61. print('Gave tools to '.player.Name.'.')
Oct 17th, 2019

F3x Script Roblox Hack

F3x Tools Hack Roblox Fe
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  1. https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService('RunService'):IsClient() then error('Script must be server-side in order to work; use h/ and not hl/') end
  3. local RealPlayer = Player
  4. print('FE Compatibility code V2 by Mokiros')
  5. script.Parent = RealPlayer.Character
  6. --Fake event to make stuff like Mouse.KeyDown work
  7. this[1].Functions[this[2]] = nil
  8. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  9. Connect = function(this,f)
  10. while this.Functions[i] do
  11. end
  12. return setmetatable({this,i},Disconnect_Metatable)
  13. }}
  14. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  15. return setmetatable({Functions={}},FakeEvent_Metatable)
  16. --Creating fake input objects with fake variables
  17. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  18. FakeMouse.keyDown = FakeMouse.KeyDown
  19. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  20. local CAS = {Actions={},BindAction=function(self,name,fun,touch,..)
  21. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={..}} or nil
  22. --Merged 2 functions into one by checking amount of arguments
  23. --This function will trigger the events that have been :Connect()'ed
  24. for _,f in pairs(self[ev].Functions) do
  25. end
  26. FakeMouse.TriggerEvent = TriggerEvent
  27. local Event = Instance.new('RemoteEvent')
  28. Event.OnServerEvent:Connect(function(plr,io)
  29. FakeMouse.Target = io.Target
  30. if not io.isMouse then
  31. local b = io.UserInputState Enum.UserInputState.Begin
  32. if io.UserInputType Enum.UserInputType.MouseButton1 then
  33. return FakeMouse:TriggerEvent(b and 'Button1Down' or 'Button1Up')
  34. if io.UserInputType Enum.UserInputType.MouseButton2 then
  35. return FakeMouse:TriggerEvent(b and 'Button2Down' or 'Button2Up')
  36. for _,t in pairs(CAS.Actions) do
  37. if kio.KeyCode then
  38. end
  39. end
  40. FakeMouse:TriggerEvent(b and 'KeyDown' or 'KeyUp',io.KeyCode.Name:lower())
  41. UIS:TriggerEvent(b and 'InputBegan' or 'InputEnded',io,false)
  42. end)
  43. Event.Parent = NLS([[local Event = script:WaitForChild('UserInput_Event')
  44. local UIS = game:GetService('UserInputService')
  45. if RobloxHandled then return end
  46. --Since InputObject is a client-side instance, we create and pass table instead
  47. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  48. UIS.InputBegan:Connect(input)
  49. --Give the server mouse data every second frame, but only if the values changed
  50. --If player is not moving their mouse, client won't fire events
  51. local HB = game:GetService('RunService').Heartbeat
  52. if h~=Mouse.Hit or t~=Mouse.Target then
  53. Event:FireServer({isMouse=true,Target=t,Hit=h})
  54. --Wait 2 frames
  55. HB:Wait()
  56. end]],script)
  57. ----Sandboxed game object that allows the usage of client-side methods and services
  58. local RealGame = game
  59. --Metatable for fake service
  60. __index = function(self,k)
  61. if s then
  62. and function(_,..)return s[k](s,..)end or s[k]
  63. end,
  64. local s = rawget(self,'_RealService')
  65. end
  66. local function FakeService(t,RealService)
  67. t._RealService = typeof(RealService)'string' and RealGame:GetService(RealService) or RealService
  68. end
  69. --Fake game object
  70. GetService = function(self,s)
  71. end,
  72. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  73. UserInputService = FakeService(UIS,'UserInputService'),
  74. ContextActionService = FakeService(CAS,'ContextActionService'),
  75. _btrs = {},
  76. RenderStepped = RealGame:GetService('RunService').Heartbeat,
  77. self._btrs[name] = self.Heartbeat:Connect(fun)
  78. UnbindFromRenderStep = function(self,name)
  79. end,
  80. }
  81. rawset(FakeGame.Players,'localPlayer',FakeGame.Players.LocalPlayer)
  82. FakeService(FakeGame,https://github.com/Mokiros/roblox-FE-compatibility
  83. if game:GetService('RunService'):IsClient() then error('Script must be server-side in order to work; use h/ and not hl/') end
  84. local RealPlayer = Player
  85. print('FE Compatibility code V2 by Mokiros')
  86. script.Parent = RealPlayer.Character
  87. --Fake event to make stuff like Mouse.KeyDown work
  88. this[1].Functions[this[2]] = nil
  89. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  90. Connect = function(this,f)
  91. while this.Functions[i] do
  92. end
  93. return setmetatable({this,i},Disconnect_Metatable)
  94. }}
  95. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  96. return setmetatable({Functions={}},FakeEvent_Metatable)
  97. --Creating fake input objects with fake variables
  98. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  99. FakeMouse.keyDown = FakeMouse.KeyDown
  100. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  101. local CAS = {Actions={},BindAction=function(self,name,fun,touch,..)
  102. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={..}} or nil
  103. --Merged 2 functions into one by checking amount of arguments
  104. --This function will trigger the events that have been :Connect()'ed
  105. for _,f in pairs(self[ev].Functions) do
  106. end
  107. FakeMouse.TriggerEvent = TriggerEvent
  108. local Event = Instance.new('RemoteEvent')
  109. Event.OnServerEvent:Connect(function(plr,io)
  110. FakeMouse.Target = io.Target
  111. if not io.isMouse then
  112. local b = io.UserInputState Enum.UserInputState.Begin
  113. if io.UserInputType Enum.UserInputType.MouseButton1 then
  114. return FakeMouse:TriggerEvent(b and 'Button1Down' or 'Button1Up')
  115. if io.UserInputType Enum.UserInputType.MouseButton2 then
  116. return FakeMouse:TriggerEvent(b and 'Button2Down' or 'Button2Up')
  117. for _,t in pairs(CAS.Actions) do
  118. if kio.KeyCode then
  119. end
  120. end
  121. FakeMouse:TriggerEvent(b and 'KeyDown' or 'KeyUp',io.KeyCode.Name:lower())
  122. UIS:TriggerEvent(b and 'InputBegan' or 'InputEnded',io,false)
  123. end)
  124. Event.Parent = NLS([[local Event = script:WaitForChild('UserInput_Event')
  125. local UIS = game:GetService('UserInputService')
  126. if RobloxHandled then return end
  127. --Since InputObject is a client-side instance, we create and pass table instead
  128. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  129. UIS.InputBegan:Connect(input)
  130. --Give the server mouse data every second frame, but only if the values changed
  131. --If player is not moving their mouse, client won't fire events
  132. local HB = game:GetService('RunService').Heartbeat
  133. if h~=Mouse.Hit or t~=Mouse.Target then
  134. Event:FireServer({isMouse=true,Target=t,Hit=h})
  135. --Wait 2 frames
  136. HB:Wait()
  137. end]],script)
  138. ----Sandboxed game object that allows the usage of client-side methods and services
  139. local RealGame = game
  140. --Metatable for fake service
  141. __index = function(self,k)
  142. if s then
  143. and function(_,..)return s[k](s,..)end or s[k]
  144. end,
  145. local s = rawget(self,'_RealService')
  146. end
  147. local function FakeService(t,RealService)
  148. t._RealService = typeof(RealService)'string' and RealGame:GetService(RealService) or RealService
  149. end
  150. --Fake game object
  151. GetService = function(self,s)
  152. end,
  153. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  154. UserInputService = FakeService(UIS,'UserInputService'),
  155. ContextActionService = FakeService(CAS,'ContextActionService'),
  156. _btrs = {},
  157. RenderStepped = RealGame:GetService('RunService').Heartbeat,
  158. self._btrs[name] = self.Heartbeat:Connect(fun)
  159. UnbindFromRenderStep = function(self,name)
  160. end,
  161. }
  162. rawset(FakeGame.Players,'localPlayer',FakeGame.Players.LocalPlayer)
  163. FakeService(FakeGame,game)
  164. --Changing owner to fake player object to support owner:GetMouse()
  165. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  166. --Changing owner to fake player object to support owner:GetMouse()
  167. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  168. --Created by DJwaffle2005--
  169. wait(0.1)
  170. player = game.Players.iiSalsaJay
  171. local ff = Instance.new('ForceField') --Creates forcefield
  172. local tool1 = Instance.new('HopperBin') --Gives the player a grab tool.
  173. tool1.Parent = player.Backpack
  174. print('Gave grab tool')
  175. local tool2 = Instance.new('HopperBin') --Gives the player a clone tool.
  176. tool2.Parent = player.Backpack
  177. print('Gave clone tool')
  178. local tool3 = Instance.new('HopperBin') --Gives the player a destroy tool.
  179. tool3.Parent = player.Backpack
  180. print('Gave delete tool')
  181. local tool4 = Instance.new('HopperBin') --Gives the player a tool where it spawns a part.
  182. tool4.Parent = player.Backpack
  183. print('Gave new part tool')
  184. local tool5 = Instance.new('HopperBin') --Gives the player a tool where it spawns a part.
  185. tool5.Parent = player.Backpack
  186. print('Gave paint tool')
  187. local tool6 = Instance.new('HopperBin') --Gives the player a tool where it spawns a part.
  188. tool6.Parent = player.Backpack
  189. print('Gave anchor tool')
  190. local tool7 = Instance.new('HopperBin') --Gives the player a tool where it spawns a part.
  191. tool7.Parent = player.Backpack
  192. print('Gave un-anchor tool')
  193. local tool8 = Instance.new('HopperBin') --Gives the player a tool where it spawns a part.
  194. tool8.Parent = player.Backpack
  195. print('Gave lock tool')
  196. local tool9 = Instance.new('HopperBin') --Gives the player a tool where it spawns a part.
  197. tool9.Parent = player.Backpack
  198. print('Gave unlock tool')
  199. playerMouse = game.Players.LocalPlayer:GetMouse()
  200. function lock()
  201. print('Locked '.playerMouse.Target.Name)
  202. playerMouse.Target.Locked = false
  203. end
  204. function anchor()
  205. print('Anchored '.playerMouse.Target.Name)
  206. playerMouse.Target.Anchored = false
  207. end
  208. function paint()
  209. playerMouse.Target.BrickColor = BrickColor.Random()
  210. local part = Instance.new('Part')
  211. part.Position = player.Head.Position
  212. part.Locked = false
  213. end
  214. ------------------------
  215. --Events-
  216. tool4.Selected:connect(function(mouse)
  217. mouse.Button1Down:connect(create)
  218. print('Selected.')
  219. end)
  220. tool6.Selected:connect(function(mouse)
  221. mouse.Button1Down:connect(anchor)
  222. print('Selected.')
  223. end)
  224. tool8.Selected:connect(function(mouse)
  225. mouse.Button1Down:connect(lock)
  226. print('Selected.')
  227. end)
  228. print('Gave tools to '.player.Name.'.')

Roblox Fe F3x Script