Roblox Gun Download

Mar 26th, 2020

Download Free HD Wallpapers Mobile + Desktop SEARCH. Gun Script Roblox Hack. Arsenal desuhark kill all gun hack best roblox exploit scripts hacks archives.

Cheat engine roblox speed hack. Cheats below are currently up to date with latest version of Roblox and safe to use! All cheats below are currently working as of: January 13, 2021! RobloxCreator supports Windows, Android, iOS and Mac OS, PS4, XBOX One to be used for cheats to work. Work at a Pizza Place Hack Tool. Restuarant Tycoon 2 Hack Tool Saber Simulator Hack Tool. There is no way to hack Roblox Admin games. Hacking games on Roblox is against the sit's Terms Of Service. Attempting to hack any Roblox game can result in a ban. How do you hack Roblox admin. Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time. Roblox cheat engine 6.2 admin hack. Other Roblox Cheats Hack. Roblox is multi-player video game that has many followers. Many players often might need some help in this particular game. Many of them are trying to find excellent operating cheats and hacks. Unfortunately the majority of them functions faultily causing plenty of problems. Click Here: - How To Hack Roblox Robux Using Cheat Engine Related search: Roblox Bloxburg Money Glitch 2020 Hack R.

Roblox Gun Download

Roblox Download For Pc

Never
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
Exploit
  1. mouse = player:GetMouse()
  2. ammo = maxAmmo
  3. firing=false
  4. reload =2
  5. script.Parent.Activated:Connect(function()
  6. firing =true
  7. repeatlocal bullet= Instance.new('Part', workspace)
  8. bullet.Shape ='Ball'
  9. bullet.BrickColor = BrickColor.new('Bright red')
  10. local Axis = CFrame.new(script.Parent.Handle.Position, mouse.Hit.p)
  11. local Theta =math.random()*math.pi*2
  12. local x =math.cos(Theta)*math.sin(Phi)
  13. local z =math.cos(Phi)
  14. local Coordinate = Axis * CFrame.fromEulerAnglesXYZ(x,y,z)
  15. local vel = Instance.new('BodyVelocity')
  16. game.Debris:AddItem(bullet,15)
  17. if hit.Parent ~= player.Character and hit.Parent:FindFirstChild('Humanoid')then
  18. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage
  19. end
  20. wait(rate)
  21. end
  22. script.Parent.Deactivated:Connect(function()
  23. firing =false
  24. end)
  25. ifstring.lower(k)'r'and ammo < maxAmmo and firing falsethen
  26. wait(reload)
  27. canFire =true
  28. end)

Roblox Gun Hack Download

Jul 5th, 2018
Never
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
  1. You are here: Home / general / How To Make a Gun on Roblox
  2. September 16, 2017 By AlvinBLOX
  3. How to make a gun on Roblox – Gun Tutorial code download
  4. Download the full script for this gun tutorial below.
  5. Here’s what your game should look like:
  6. - Make sure that your game is set up like mine, with all objects added in
  7. - Make sure that you make your own animations and set your animation IDs to your IDs as you cannot currently take
  8. local serverStorage = game:GetService('ServerStorage')
  9. local replicatedStorage = game:GetService('ReplicatedStorage')
  10. local WOValue = 'Wipeouts'
  11. replicatedStorage.ShootEvent.OnServerEvent:Connect(function(player,tool,position,part)
  12. if game.Workspace[player.Name].Humanoid.Health <= 0 then
  13. else
  14. local distance = (tool.Handle.CFrame.p - position).magnitude
  15. if game.Workspace:FindFirstChild(player.Name.'s Trajectory') then
  16. game.Workspace:FindFirstChild(player.Name.'s Trajectory'):Destroy()
  17. local trajectory = Instance.new('Part',game.Workspace)
  18. local smoke = serverStorage.SmokeParticle:Clone()
  19. trajectory.BrickColor = BrickColor.new('Institutional white')
  20. trajectory.Name = player.Name.'s Trajectory'
  21. trajectory.Anchored = true
  22. trajectory.CanCollide = false
  23. for i = 0,distance,6 do
  24. trajectory.CFrame = CFrame.new(tool.Handle.CFrame.p,position) * CFrame.new(0,0,-distance / 2)
  25. end
  26. if part then
  27. if part.Name 'Head' or part:IsA('Hat') and part.Parent:FindFirstChild('Humanoid').Health > 0 then
  28. replicatedStorage.Headshot:FireClient(player)
  29. end
  30. local humanoid = part.Parent:FindFirstChild('Humanoid')
  31. humanoid = part.Parent.Parent:FindFirstChild('Humanoid')
  32. humanoid:TakeDamage(damage)
  33. player.leaderstats[KOValue].Value = player.leaderstats[KOValue].Value + 1
  34. game.Players[humanoid.Parent.Name].leaderstats[WOValue].Value = game.Players[humanoid.Parent.Name].leaderstats[WOValue].Value + 1
  35. end
  36. if trajectory then
  37. end
  38. end
  39. replicatedStorage.EquipAnimation.OnServerEvent:Connect(function(player,animation)
  40. local newAnim = game.Workspace[player.Name].Humanoid:LoadAnimation(animation)
  41. replicatedStorage.UnequipAnimation.OnServerEvent:Connect(function(player,animation)
  42. for i,v in pairs(game.Workspace:GetChildren()) do
  43. v:Destroy()
  44. end
  45. replicatedStorage.Reload.OnServerEvent:Connect(function(player,animation)
  46. local reloadAnim = game.Workspace[player.Name].Humanoid:LoadAnimation(animation)
  47. end)
  48. if game.Workspace[player.Name]:FindFirstChild('LowerTorso') then -- R15
  49. tool.shoot.AnimationId = 'rbxassetid://936531673'
  50. tool.reload.AnimationId = 'rbxassetid://937806099'
  51. end
  52. if game.Workspace[player.Name]:FindFirstChild('Torso') then -- R6
  53. tool.shoot.AnimationId = 'rbxassetid://1000874313'
  54. tool.reload.AnimationId = 'rbxassetid://937933712'
  55. end
  56. replicatedStorage.CheckBodyType.OnServerInvoke = checkBodyType
  57. local player = game:GetService('Players').LocalPlayer -- Getting the player
  58. local mouse = player:GetMouse() -- Getting the mouse
  59. local torso = ' -- Nothing for now.
  60. local reloading = false -- Variable to check if we are currently reloading
  61. local contextActionService = game:GetService('ContextActionService') -- Allow us to cater for Mobile players
  62. local bodytype = nil -- Nil for now but will check whether player is R6 or R15
  63. local difference = 0 -- Difference between position of head and mouse
  64. local replicatedstorage = game:GetService('ReplicatedStorage')
  65. local bullets = tool:WaitForChild('Bullets')
  66. -- Remote Events
  67. local equipAnimation = replicatedstorage:WaitForChild('EquipAnimation')
  68. local headshot = replicatedstorage:WaitForChild('Headshot')
  69. local reload2 = replicatedstorage:WaitForChild('Reload')
  70. local shootevent = replicatedstorage:WaitForChild('ShootEvent')
  71. local unequipanimation = replicatedstorage:WaitForChild('UnequipAnimation')
  72. local checkBodyType = replicatedstorage:WaitForChild('CheckBodyType')
  73. local fetchBulletsLeft = replicatedstorage:WaitForChild('FetchBulletsLeft')
  74. function findBodyType() -- Used to determine whether a player is R6 or R15
  75. bodytype = checkBodyType:InvokeServer(tool) -- Invoking the Remotefunction to do a check on the server
  76. end
  77. function reload()
  78. reload2:FireServer(tool.reload)
  79. mouse.Icon = 'http://www.roblox.com/asset?id=936489163'
  80. player.PlayerGui:WaitForChild('GunGUI').Bullets.Text = 'Reloading!'
  81. bullets.Value = 6
  82. player.PlayerGui:WaitForChild('GunGUI').Bullets.Text = 'Bullets: '.bullets.Value
  83. mouse.Icon = 'http://www.roblox.com/asset?id=936803874'
  84. reloading = false
  85. -- When the tool is equipped, the following event will run
  86. gungui:Clone().Parent = player.PlayerGui -- We are cloning the Gun GUI into the player's PlayerGUI
  87. findBodyType() -- Calling the function above to check the body type.
  88. equipAnimation:FireServer(tool.shoot) -- Calling the equip animation remoteevent so that the server can play the animation
  89. mouse.Icon = 'http://www.roblox.com/asset?id=936803874'
  90. if bullets.Value <=0 or reloading true then
  91. else
  92. local head = game.Workspace[player.Name].Head.CFrame.lookVector
  93. local mouse = CFrame.new(game.Workspace[player.Name].Head.Position,mouse.Hit.p).lookVector
  94. local ray = Ray.new(tool.Handle.CFrame.p,(player:GetMouse().Hit.p - tool.Handle.CFrame.p).unit*300)
  95. local part,position = game.Workspace:FindPartOnRay(ray,player.Character,false,true)
  96. if difference.magnitude < 1.33 then
  97. bullets.Value = bullets.Value - 1
  98. end
  99. local reloadMobileButton = contextActionService:BindAction('ReloadBtn',reload,true,'r')
  100. contextActionService:SetPosition('ReloadBtn',UDim2.new(0.72,-25,0.20,-25))
  101. contextActionService:SetImage('ReloadBtn','http://www.roblox.com/asset/?id=10952419')
  102. tool.Unequipped:Connect(function()
  103. unequipanimation:FireServer(tool.shoot)
  104. contextActionService:UnbindAction('ReloadBtn')
  105. headshot.OnClientEvent:Connect(function()
  106. player.PlayerGui.GunGUI.Headshot:TweenPosition(UDim2.new(0.5,-100,0.5,-25), 'Out','Quint',0.3)
  107. player.PlayerGui.GunGUI.Headshot:TweenPosition(UDim2.new(-1,0,0.5,-25), 'In','Quint',0.4)
  108. player.PlayerGui.GunGUI.Headshot.Position = UDim2.new(1.5,0,0.5,-25)
  109. — Leaderboard code which goes inside ServerScriptService, optional to include, you can add your own if you want but bear in mind the gun won’t work unless you have some sort of leaderboard with a Kills and Wipeouts stat
  110. game.Players.PlayerAdded:Connect(function(player)
  111. local leaderstats = Instance.new('IntValue',player)
  112. local kills = Instance.new('IntValue',leaderstats)
  113. kills.Value = 0
  114. local wipeouts = Instance.new('IntValue',leaderstats)
  115. wipeouts.Value = 0
  116. -- Data saving code goes here if you need it
RAW Paste Data