Where Is The Fourth Clock In Fnaf World

In FNaF World, there is an ending known as the “Clock Ending”. It was meant to tie into the previous games, help theorists solve the lore of FNaF 1-4, and possibly reveal the identity of the infamous FNaF 4 Bite Victim. All Clocks Ending - Rest Ending Watch FNAF World Walkthrough of All Clocks Ending - the Rest Ending right now! And explore the amazing SECRET in this FNAF World Gameplay.

By ZombieGabrielZombieGabriel. Last updated

Hello! This guide is for how you can do the Clock Ending in the fastest time possible.

Every Clock In Fnaf World

Before this guide starts, there is one thing you need before you can do a Fixed Party run: The Fan. The Fan makes it to where you can have the first 5 rows of characters to choose from in the Fixed Party start screen instead of 2 rows.

Where Is The Second Clock In Fnaf World Simulator

Now, let's begin the guide to a very fast Clock Ending time!

First things first, you need to spam-click as fast as possible through all of the dialogue boxes to get through them as quickly as you can. Adapting the skill to click with the mouse really fast is necessary for these kinds of runs.

Secondly, if you want to have the best time possible, you need to think about your parties that you are going to use in the run. I have found 2 different setups of parties that are both really fast, but one is much better than the other:

Setup 1:
Party 1: Funtime Foxy (mandatory), Spring Bonnie (mandatory), Springtrap (not mandatory but very good if you get lucky with Springlocks), and RXQ (Your source of Mimic Ball and second Gift Boxer just in case Funtime Foxy dies.)
Party 2: Fredbear (Mimic Ball for second party), Nightmare Fredbear (Mega Bite), Nightmare (Mega Bite), and Crying Child (the only other giftboxer that you can use.)

Setup 2:
Party 1: Same as Setup 1, but switch out Springtrap for Endo 02. With Endo 02, you can use Endo Army, which can, if you're lucky with the endoskeletons doing critical shots, do up to and over 10,000 damage per army. Very nice for doing the Bubba fight, as it is the most time consuming boss fight and arguably the hardest between Browboy, Bubba, and Porkpatch.
Party 2: Same as Setup 1, but switch out Nightmare Fredbear for Endo 01. Endo 01 has the Endo Army, and if you are ever in need of the second party and have no Endo Army, you can use the Crying Child to get the gift boxes for the first party and use Endo 01 to have the Endoskeletons do tons of damage again.

A third thing to do when you are doing the Clock Ending speedrun is to avoid the trees. You can get stuck in the trees, both in the glitch world and in the overworld, and it will make you lose a second or two for every time you get stuck in one, depending on how fast your reaction time is for that sort of scenario.

A fourth thing to do is to memorize the path to the best of your ability and to make as little use with the map as possible. Sure, the map is useful and you can have it up for as long as you want, but it's easier to accidentally bump into an object and get stuck, mentioned before. After a few runs through the Clock Ending and you become familiar with the fastest route to the end, it's all down to RNG.

A fifth thing to do during your speedruns is to only pick up the Run: Luck box. If you pick up the Run: Luck box and you immediately equip it as soon as you get to Lilygear Lake, it makes the encounters a lot less painful and time-consuming. They still lose a couple of seconds, but they won't bug you as much as before. You will have a much faster speed when you are running away from the encounters.

This is it for my guide on How To Do The Clock Ending on Fixed Party mode fast! I hope this guide was of interest and helped you with these kinds of speedruns. As time goes on and I get better at different kinds of speedruns, I will make guides to how you can do those runs fast too. Thanks for reading this guide!

-ZombieGabriel

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FNAF World

Developer: Scott Cawthon
Publisher: Scott Cawthon
Platform: Windows
Released internationally: January 21, 2016

This game has unused enemies.
This game has unused graphics.
This game has unused music.
This game has unused sounds.
This game has unused text.
This game has revisional differences.

This game has a prerelease article
This article is a work in progress.
..Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

FNAF World is a cute RPG spinoff of the original horror series. This time instead of fending off killer Animatronics, you play as them in a bright and colorful world! (Though they are still very murderous and should not be trusted! Or, perhaps there's something out there that is pulling the strings..)

The game used to be available for purchase on Steam like the other entries, but it was later re-released as freeware on GameJolt after the creator stated he released it too early and wasn't satisfied with the reception it got despite the positive ratings. Regardless of the issues at launch and the strange shift in tone, it's still a very fun game in its own right.

  • 2Unused Graphics
  • 7Revisional Differences

Sub-Page

Version differences
All the changes from the Steam version of the game to the Freeware version.

Unused Graphics

Demo Leftovers

Clock

Like with the other games, there are unused graphics that are only seen in the demo. It's a little strange that the demo of the game is still available despite the full game being released as freeware after the disastrous Steam launch.

Text Graphics


An older version text still exists in recent updates.


This graphic was present in older versions of FNaF World, but since Update 2 introduced more characters and took up the entire screen, it was taken out.


This text is a reference to one of the hidden minigames in FNaF 3. It was seen out of frame in the 'Drowning' ending.

Brow Boy

An unused version of Brow Boy can be found in the game's files. Apparently, Brow Boy was originally going to be a regular enemy, just like Ball Boy.

Fnaf World All Clock

Unused Stars

Three strange looking stars that has been present ever since the original game, though these do look the same. Each of them become visible upon getting the 3 endings, Normal mode, Hard mode and the Chipper's Revenge ending, but they are offscreen, thus never have been seen.

Opened Box

A strange opened box from Five Nights at Freddy's 4 is seen out of frame in the subtunnel sections. There's no actual coding for the object, so it may have been thrown in as an Easter Egg for decompilers. Scott stated the box contains 'the pieces put together' and it was supposed to be opened in the Halloween Update, but no one figured out the story to the fourth game before that happened, so he put that 'some things are best left forgotten, forever'.

Turtle

A turtle that was recycled from Slumberfish, another game by Scott Cawthon. It was meant to be used in the fishing minigame, but it never appeared.

Cupcake

Unused
Used

An alternate version of the Cupcakes in the game. The one used in the game is bigger, has different lighting, and it moves to the left and right, rather than up and down. This animation is grouped with the Cupcake object in the game, and it is programmed to stop the animation after it bobs down once.

Unused Attack

An unused attack called Toxic Song that has no coding for it is also in the game's files.

Unused Status

These are meant to be played when your foes get inflicted with the poison status, but was never used, probably because in the final game the enemies are individually poisoned, and are not all affected at once unlike all the other stat decreasers.

Unused Chip

An unused chip called Haunting is also present in the game's files, which summons Ghost Freddy to freeze a foe. This chip cannot be hacked into the game as it was never coded in to begin with, only this graphic when you find it exists.

Cut-off Track

This victory theme plays for about 40 seconds after winning a fight, but it normally plays for about ten seconds before the game boots you back to the overworld. The longest that you can hear the track play is when you beat Security on Hard Mode which had the most experience and payout, but you still don’t hear the last half of it unless you utilize a glitch. If you manage to run at the same time as winning a fight, you can hear the full song until the music changes.

Unused Sounds

In Update 2, the game introduces voice acting. This quote said by JJ (in which she swears!) in Foxy Fighters was never used in the game. This could have played after Nightmare Chica’s plane gets shot down, but only Toy Chica responds to it in the final.

'Now I’m going to kick your ass! Wait what? I- I can’t say that in the game…'

Unused Text

In all the endings, this text is hidden in the code. This could explain the cold, unfulfilling and somewhat strange endings in the game.

In all the endings, this bold text is present offscreen. This suggests that the game would once reveal which ending is which.

This dialogue is the last thing Fredbear says in the first time he tells the player to find the clock, however due to an error in the programming, the game instead automatically brings the player to the loading screen when it appears since it is the last string of text instead of adding an additional null string, making it unseen altogether.

Obscured Graphics

This graphic is seen when you get a game over and it flickers rapidly, but it's very subtle and easy to miss. Upon closer inspection in the animation, there's a texture of a partly obscured sillouette of the text. This is what that texture looks like.

Revisional Differences

World

v2.021

Adds a warning for flashing and disorienting effects when the game starts up, as well as attack descriptions during battle.

v2.022

Adds a map feature accessible by holding down the TAB key. Even with Update 1 revamping the graphics, the map retained the original 8-bit look from the early versions.

v2.023

Attack on titan tribute game can& 39. Unknown fixes.

v2.024

Adds Chip descriptions on the menu and Byte descriptions in Lolbit’s shop.

v1.10 (Update 1)

Replaces the 8-bit overworld with 3D graphics (excluding the Glitch Worlds and Clock minigames). The party creation screen is redone so you can see the characters' stats by hovering over them. In addition, the customization is tweaked so you can rearrange your party by just selecting the desired character, instead of clicking the marker on the left side of the screen and selecting any character. The update also introduces a strange character dubbed 'Desk Man'. After this update, the game became freeware, as Scott admitted he rushed it (hence the slew of really quick updates) and offered refunds to everyone who bought the original on Steam as an apology.

v1.24 (Update 2)

Adds post-game content that can be unlocked by entering one of the houses in Fazbear Hills after beating the game just once regardless of which ending. It adds two new areas, some minigames, voice acting, and new characters. It introduced some minor changes and fixes, such as Nightmare Fredbear having Freddles as its attack instead of Bad Pizza, RXQFSFASXC's name is corrected in the party creation screen, added the ability to be able to walk diagonally on the overworld and oddly increases the time for DeeDee to reappear after catching something in the fishing minigame. Later revisions fixed the ability to unlock Animdude and Mr. Chipper through their respective boss fights instead of unlocking them through the new minigames, fixed a glitch for the Fan disappearing despite getting all 40 characters in the original and removed the curse word from the final boss of the update after defeating it (which was recycled from the Chica's Magic Rainbow minigame). Desk Man's dialogue is now completely changed and adds a new ending.

The Five Nights at Freddy's series
WindowsFive Nights at Freddy's • Five Nights at Freddy's 2 • Five Nights at Freddy's 3 • Five Nights at Freddy's 4 • FNAF World • Five Nights at Freddy's: Sister Location • Freddy Fazbear's Pizzeria Simulator • Ultimate Custom Night • Five Nights at Freddy's VR: Help Wanted
PlayStation 4, Nintendo SwitchFive Nights at Freddy's VR: Help Wanted
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