Free Sword Roblox

And if you’re looking for the latest Roblox games codes, then don’t miss out on our easy-to-use list of game codes for all popular Roblox games (from A to Z) to get free in-game items. Table of contents 1. Promo codes for free Roblox stuff 2. Promo codes for free Island of Move stuff 3. Free stuff in the Roblox catalog 4. Today I'll be showing you codes that gives you free sword and packages in SKYWARS on Roblox! Play SKYWARS Here! - https://www.roblox.com/games/855499080/SKY.

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Sep 9th, 2019

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Roblox apocalypse rising how to make friends only server free ROBLOX APOCALYPSE RISING HACK/EXPLOIT.In this video i show you the best apocalypse rising hack 2017.Credits to: unknownbut you can check the website's creat. Original owner was GroFunLabn. The server has made a revival, and now does daily giveaways/game nights. The server has grown a lot since, and has big plans for the future, hoping to get Discord Partnered, and possibly make a server YT for Roblox FPS clips. The server is pretty lax, and only will enforce rules if you are being a moron.

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  1. local user = game.Players.LocalPlayer.Backpack
  2. local handle = Instance.new('Part',sword)
  3. local DAMAGE = 35
  4. local sound2 = Instance.new('Sound',handle)
  5. script.Parent = sword
  6. --local animation = Instance.new('Animation',script)
  7. --animation.AnimationId = 'http://www.roblox.com/Asset?ID=992817684'
  8. sound.SoundId = 'rbxasset://sounds//swordlunge.wav'
  9. sound.PlaybackSpeed = 1.17
  10. sound2.SoundId = 'rbxasset://sounds//unsheath.wav'
  11. sound2.PlaybackSpeed = 0.8
  12. sound2.Name = 'Unsheath'
  13. function unsheathanimation()
  14. sword.GripPos = sword.GripPos + Vector3.new(0,5,0)
  15. sword.GripPos = sword.GripPos + Vector3.new(0,-1,0)
  16. end
  17. sound2:Play()
  18. if (h ~= nil) then
  19. end
  20. --4
  21. for i = 1,5 do
  22. sword.GripUp = sword.GripUp + Vector3.new(0,0,1)
  23. end
  24. sword.GripUp = sword.GripUp + Vector3.new(0,0,-1)
  25. handle.Size = handle.Size + Vector3.new(-4,-1,-2)
  26. handle.Size = handle.Size + Vector3.new(0.6, 3.6, 0.4)
  27. mesh.MeshId = 'http://www.roblox.com/asset/?id=94746028'
  28. mesh.TextureId = 'http://www.roblox.com/asset/?ID=94746105'
  29. sword.Equipped:connect(unsheathsound)
  30. sword.Activated:connect(animate)
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Free Sword Code Roblox

Apr 20th, 2018
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  1. Tool = script.Parent
  2. local damages,values,sounds = {30,45,65},{Tool.PlaySlash,Tool.PlayThrust,Tool.PlayOverhead},{Tool.Handle.SlashSound,Tool.Handle.OverheadSound,Tool.Handle.LungeSound}
  3. if enabledToDamage false then return end
  4. if (hit.Parent nil) then enabledToDamage = true return end -- happens when bullet hits sword
  5. local humanoid = hit.Parent:findFirstChild('Humanoid')
  6. local vPlayer = game.Players:playerFromCharacter(vCharacter)
  7. local hum = vCharacter:findFirstChild('Humanoid') -- non-nil if tool held by a character
  8. if humanoid~=nil and humanoid ~= hum and hum ~= nil then
  9. local right_arm = vCharacter:FindFirstChild('Right Arm')
  10. local joint = right_arm:FindFirstChild('RightGrip')
  11. if (joint ~= nil and (joint.Part0 sword or joint.Part1 sword)) then
  12. humanoid:TakeDamage(damage)
  13. untagHumanoid(humanoid)
  14. enabledToDamage = true
  15. else
  16. end
  17. enabledToDamage = true
  18. end
  19. local creator_tag = Instance.new('ObjectValue')
  20. creator_tag.Name = 'creator'
  21. end
  22. function untagHumanoid(humanoid)
  23. local tag = humanoid:findFirstChild('creator')
  24. tag.Parent = nil
  25. end
  26. function attack()
  27. script.Parent.Handle.SlashSound:Play()
  28. script.Parent.PlaySlash.Value = not script.Parent.PlaySlash.Value
  29. damage = lunge_damage
  30. script.Parent.PlayOverhead.Value = not script.Parent.PlayOverhead.Value
  31. force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
  32. wait(.5)
  33. wait(.5)
  34. end
  35. local last_attack = 0
  36. if not Tool.Enabled then
  37. end
  38. local character = Tool.Parent;
  39. if humanoid nil then
  40. return
  41. t = r.Stepped:wait()
  42. if status 3 then
  43. damage = 0
  44. status = status + 1
  45. damage = damages[status]
  46. enabledToDamage = true
  47. enabledToDamage = false
  48. else
  49. damage = 0
  50. last_attack = t
  51. end
  52. function onEquipped()
  53. Tool.Handle.UnsheathSound:Play()
  54. script.Parent.Activated:connect(onActivated)

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