Free Sword Roblox
And if you’re looking for the latest Roblox games codes, then don’t miss out on our easy-to-use list of game codes for all popular Roblox games (from A to Z) to get free in-game items. Table of contents 1. Promo codes for free Roblox stuff 2. Promo codes for free Island of Move stuff 3. Free stuff in the Roblox catalog 4. Today I'll be showing you codes that gives you free sword and packages in SKYWARS on Roblox! Play SKYWARS Here! - https://www.roblox.com/games/855499080/SKY.
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ROBLOX APOCALYPSE RISING HACK/EXPLOIT.In this video i show you the best apocalypse rising hack 2017.Credits to: unknownbut you can check the website's creat. Original owner was GroFunLabn. The server has made a revival, and now does daily giveaways/game nights. The server has grown a lot since, and has big plans for the future, hoping to get Discord Partnered, and possibly make a server YT for Roblox FPS clips. The server is pretty lax, and only will enforce rules if you are being a moron.
- local user = game.Players.LocalPlayer.Backpack
- local handle = Instance.new('Part',sword)
- local DAMAGE = 35
- local sound2 = Instance.new('Sound',handle)
- script.Parent = sword
- --local animation = Instance.new('Animation',script)
- --animation.AnimationId = 'http://www.roblox.com/Asset?ID=992817684'
- sound.SoundId = 'rbxasset://sounds//swordlunge.wav'
- sound.PlaybackSpeed = 1.17
- sound2.SoundId = 'rbxasset://sounds//unsheath.wav'
- sound2.PlaybackSpeed = 0.8
- sound2.Name = 'Unsheath'
- function unsheathanimation()
- sword.GripPos = sword.GripPos + Vector3.new(0,5,0)
- sword.GripPos = sword.GripPos + Vector3.new(0,-1,0)
- end
- sound2:Play()
- if (h ~= nil) then
- end
- --4
- for i = 1,5 do
- sword.GripUp = sword.GripUp + Vector3.new(0,0,1)
- end
- sword.GripUp = sword.GripUp + Vector3.new(0,0,-1)
- handle.Size = handle.Size + Vector3.new(-4,-1,-2)
- handle.Size = handle.Size + Vector3.new(0.6, 3.6, 0.4)
- mesh.MeshId = 'http://www.roblox.com/asset/?id=94746028'
- mesh.TextureId = 'http://www.roblox.com/asset/?ID=94746105'
- sword.Equipped:connect(unsheathsound)
- sword.Activated:connect(animate)
Free Sword Code Roblox
- Tool = script.Parent
- local damages,values,sounds = {30,45,65},{Tool.PlaySlash,Tool.PlayThrust,Tool.PlayOverhead},{Tool.Handle.SlashSound,Tool.Handle.OverheadSound,Tool.Handle.LungeSound}
- if enabledToDamage false then return end
- if (hit.Parent nil) then enabledToDamage = true return end -- happens when bullet hits sword
- local humanoid = hit.Parent:findFirstChild('Humanoid')
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild('Humanoid') -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- local right_arm = vCharacter:FindFirstChild('Right Arm')
- local joint = right_arm:FindFirstChild('RightGrip')
- if (joint ~= nil and (joint.Part0 sword or joint.Part1 sword)) then
- humanoid:TakeDamage(damage)
- untagHumanoid(humanoid)
- enabledToDamage = true
- else
- end
- enabledToDamage = true
- end
- local creator_tag = Instance.new('ObjectValue')
- creator_tag.Name = 'creator'
- end
- function untagHumanoid(humanoid)
- local tag = humanoid:findFirstChild('creator')
- tag.Parent = nil
- end
- function attack()
- script.Parent.Handle.SlashSound:Play()
- script.Parent.PlaySlash.Value = not script.Parent.PlaySlash.Value
- damage = lunge_damage
- script.Parent.PlayOverhead.Value = not script.Parent.PlayOverhead.Value
- force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
- wait(.5)
- wait(.5)
- end
- local last_attack = 0
- if not Tool.Enabled then
- end
- local character = Tool.Parent;
- if humanoid nil then
- return
- t = r.Stepped:wait()
- if status 3 then
- damage = 0
- status = status + 1
- damage = damages[status]
- enabledToDamage = true
- enabledToDamage = false
- else
- damage = 0
- last_attack = t
- end
- function onEquipped()
- Tool.Handle.UnsheathSound:Play()
- script.Parent.Activated:connect(onActivated)